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适合Python初学者的推箱子教程(附源代码)

henian88 2024-09-11 03:44:53 教程分享 9 ℃ 0 评论

推箱子相信大家都玩过,

今天用python自己实现一个,功能齐全,代码如下:

from tkinter import *
from tkinter.messagebox import *
import copy

root = Tk()
root.title("推箱子 更多请访问www.itprojects.cn")

imgs = [PhotoImage(file='./bmp/Wall.gif'),
        PhotoImage(file='./bmp/Worker.gif'),
        PhotoImage(file='./bmp/Box.gif'),
        PhotoImage(file='./bmp/Passageway.gif'),
        PhotoImage(file='./bmp/Destination.gif'),
        PhotoImage(file='./bmp/WorkerInDest.gif'),
        PhotoImage(file='./bmp/RedBox.gif')]
# 0代表墙,1代表人,2代表箱子,3代表路,4代表目的地
# 5代表人在目的地,6代表放到目的地的箱子
Wall = 0
Worker = 1
Box = 2
Passageway = 3
Destination = 4
WorkerInDest = 5
RedBox = 6
# 原始地图
myArray1 = [[0, 3, 1, 4, 3, 3, 3],
            [0, 3, 3, 2, 3, 3, 0],
            [0, 0, 3, 0, 3, 3, 0],
            [3, 3, 2, 3, 0, 0, 0],
            [3, 4, 3, 3, 3, 0, 0],
            [0, 0, 3, 3, 3, 3, 0],
            [0, 0, 0, 0, 0, 0, 0]]


# 绘制整个游戏区域图形
def drawGameImage():
    global x, y

    for i in range(0, 7):  # 0--6
        for j in range(0, 7):  # 0--6
            if myArray[i][j] == Worker:
                x = i  # 工人当前位置(x,y)
                y = j
                print("工人当前位置:", x, y)
            img1 = imgs[myArray[i][j]]
            cv.create_image((i * 32 + 20, j * 32 + 20), image=img1)
            cv.pack()
    # print (myArray)


def callback(event):  # 按键处理
    global x, y, myArray
    print("按下键:", event.char)
    KeyCode = event.keysym
    # 工人当前位置(x,y)
    if KeyCode == "Up":  # 分析按键消息
        # 向上
        x1 = x;
        y1 = y - 1;
        x2 = x;
        y2 = y - 2;
        # 将所有位置输入以判断并作地图更新
        MoveTo(x1, y1, x2, y2);
    # 向下
    elif KeyCode == "Down":
        x1 = x;
        y1 = y + 1;
        x2 = x;
        y2 = y + 2;
        MoveTo(x1, y1, x2, y2);
    # 向左
    elif KeyCode == "Left":
        x1 = x - 1;
        y1 = y;
        x2 = x - 2;
        y2 = y;
        MoveTo(x1, y1, x2, y2);
    # 向右
    elif KeyCode == "Right":
        x1 = x + 1;
        y1 = y;
        x2 = x + 2;
        y2 = y;
        MoveTo(x1, y1, x2, y2);
    elif KeyCode == "space":  # 空格键
        print("按下键:空格", event.char)
        myArray = copy.deepcopy(myArray1)  # 恢复原始地图
        drawGameImage()


# 判断是否在游戏区域
def IsInGameArea(row, col):
    return (row >= 0 and row < 7 and col >= 0 and col < 7)


def MoveTo(x1, y1, x2, y2):
    global x, y
    P1 = None
    P2 = None
    if IsInGameArea(x1, y1):  # 判断是否在游戏区域
        P1 = myArray[x1][y1];
    if IsInGameArea(x2, y2):
        P2 = myArray[x2][y2]
    if P1 == Passageway:  # P1处为通道
        MoveMan(x, y);
        x = x1;
        y = y1;
        myArray[x1][y1] = Worker;
    if P1 == Destination:  # P1处为目的地
        MoveMan(x, y);
        x = x1;
        y = y1;
        myArray[x1][y1] = WorkerInDest;
    if P1 == Wall or not IsInGameArea(x1, y1):
        # P1处为墙或出界
        return;
    if P1 == Box:  # P1处为箱子
        if P2 == Wall or not IsInGameArea(x1, y1) or P2 == Box:  ##P2处为墙或出界
            return;
    # 以下P1处为箱子

    # P1处为箱子,P2处为通道
    if P1 == Box and P2 == Passageway:
        MoveMan(x, y);
        x = x1;
        y = y1;
        myArray[x2][y2] = Box;
        myArray[x1][y1] = Worker;
    if P1 == Box and P2 == Destination:
        MoveMan(x, y);
        x = x1;
        y = y1;
        myArray[x2][y2] = RedBox;
        myArray[x1][y1] = Worker;
    # P1处为放到目的地的箱子,P2处为通道
    if P1 == RedBox and P2 == Passageway:
        MoveMan(x, y);
        x = x1;
        y = y1;
        myArray[x2][y2] = Box;
        myArray[x1][y1] = WorkerInDest;
    # P1处为放到目的地的箱子,P2处为目的地
    if P1 == RedBox and P2 == Destination:
        MoveMan(x, y);
        x = x1;
        y = y1;
        myArray[x2][y2] = RedBox;
        myArray[x1][y1] = WorkerInDest;
    drawGameImage()
    # 这里要验证是否过关
    if IsFinish():
        showinfo(title="提示", message=" 恭喜你顺利过关")
        print("下一关")


def MoveMan(x, y):
    if myArray[x][y] == Worker:
        myArray[x][y] = Passageway;
    elif myArray[x][y] == WorkerInDest:
        myArray[x][y] = Destination;


def IsFinish():  # 验证是否过关
    bFinish = True;
    for i in range(0, 7):  # 0--6
        for j in range(0, 7):  # 0--6
            if (myArray[i][j] == Destination
                    or myArray[i][j] == WorkerInDest):
                bFinish = False;
    return bFinish;


def drawQiPan():  # 画棋盘
    for i in range(0, 15):
        cv.create_line(20, 20 + 40 * i, 580, 20 + 40 * i, width=2)
    for i in range(0, 15):
        cv.create_line(20 + 40 * i, 20, 20 + 40 * i, 580, width=2)
    cv.pack()


def print_map():  # 输出map地图
    for i in range(0, 15):  # 0--14
        for j in range(0, 15):  # 0--14
            print(map[i][j], end=' ')
        print('w')


cv = Canvas(root, bg='green', width=226, height=226)
# drawQiPan( )
myArray = copy.deepcopy(myArray1)
drawGameImage()

cv.bind("<KeyPress>", callback)
cv.pack()
cv.focus_set()  # 将焦点设置到cv上
root.mainloop()

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